The Durant Scout Camp COPE course encompasses both low and high course activities. Low Course elements are those elements that range in height from ground level to 12.5 feet in the air. These elements typically do not require the use of a safety line of any type, but may require the assistance of the group to "spot" the participants on the element. The High Course is an exciting series of 10 distinct high wire challenges—30 feet in the air—with a zip line ride at the end. To take the high ropes challenge, participants are required to wear a harness, helmet and use safety lines under the supervision of spotters, trained staff and the course director.
The Low COPE Challenge Course emphasizes team problems and/or obstacles that challenge groups or teams both mentally and physically. These group activities require teamwork--the interaction of all members—to accomplish the task at hand.
Facilitators work alongside the group, helping them work through their objectives, and coaching and preparing them for bigger challenges, such as a high ropes course, climbing tower or upcoming scouting expeditions. Facilitators also reserve the right to make any game more challenging for their group – perhaps changing the rules mid game, or adding new conditions to make achieving success a tad more difficult. A success hard won is simply more sweet.
Some elements of the Durant Low Course (Facilitators may use any or all of these games, depending upon the capabilities of the participants):
- All Aboard: Participants must work together as a group to get their entire team on this 2' x 2' (or smaller) platform and sing a song.
- Nitro Crossing: Teams must retrieve an object and carry that object over an obstacle, usually by swinging across an imaginary canyon.
- T.P. Shuffle: Groups must work together to switch places while balancing on this beam without touching the ground.
- The Wall: Participants must work together as a team to get their entire group over this 12.5' tall wall.
- Whale Watcher: The group has to work together to achieve balance on a wooden platform balanced on a 10-foot-long beam.
- Island Crossing: Group members must work cooperatively to create a bridge between four islands and get their entire team across. COPE staff can make the game more challenging by placing physical limitations on some – or all- participants!
- Trust Fall: Participants climb onto a platform installed approximately 3' above the ground and fall backwards into the arms of fellow participants
- Tire Traverse: Participants travel across swinging tires suspended by ropes while spotted by fellow teammates.
- Mohawk Walk: Using hanging ropes or crisscrossing guide wires, group members must walk across wires suspended a foot off the group. (This is great practice for the High Course)
- Triangle Traverse: Participants mount the triangle traverse at the corners, using an overhead rope for support, at the same time helping balance a teammate traversing a different cable.
- Wild Woosey: Pairs of group members must traverse the cables set in a ‘V’ configuration, getting farther apart as they move farther down the cables.
(See the Example Cope Program for more details)
The High Course is an exciting series of 10 distinct high wire challenges 25’ to 35’ above the ground - with a zip line ride at the end. You’ll see some elements that you practiced on the low course—such as the Mohawk walk. Other elements such as the mush line and the Burmese bridge will be entirely new.
To participate in the high ropes challenge, everyone must wear a harness, helmet and use safety lines under the supervision of spotters, trained staff and the course director. Team members go through the course one by one at their own pace, but are physically close enough to share the experience by shouting out encouragement and advice.
While on the course, participants are attached to a belay cable with a safety lanyard connected to their harness at one end and two clips to attach to the cable. As people move from one element to the next, they complete a "transfer" of their rope lanyards at specific transition points at each platform. The transfer process occurs with a partner or trained staff after careful instruction and practice on the ground.